

After you dealt with the manhacks you potentially have to wait really long again for the soldiers to come. It takes way too long for the enemies to appear, while the music already started. Especially because the autosave is right before that, meaning if you die you have to wait for all that again, which is a no go. I disliked the “press a button and wait for things to happen” section afterwards. The first zombie fight felt a little pointless though, because they aren’t a threat at all. The map has fine pacing, with a simple and slow zombie fight first, then some bigger fights. Still, this is not a bad looking map, I enjoyed exploring and looking at it. The map gets accross a coast feeling, but not for most of the map. I’m also not sure if the fog settings are optimal. The problem is that some areas are too empty. Visually it has a consistent quality throughout the map, but it isn’t that high. Oh, and thanks for not making me shoot the helicopter 20 times. I mean, that’s not really a problem, it just wasn’t enough compared to some of the other entries.Ī well crafted, but unspectacular entry.

The main problem of the map is its length. The portal opening at the end was a nice reward, but Odessa appearing out of nowhere and dropping a random line kinda ruined it and left me with confusion. Not sure what’s going on there, but it wasn’t the most amazing helicopter fight, but solid. If I remember correctly it used bombs during the fight, but it didn’t in my second playthrough. The helicopter bugged on my first playthrough, it got stuck until I shot it. The fights against the combine soldiers later was fine, but also really simple, with very simple cover and geometry to move around. Feels like playing the censored version of Left 4 Dead 2 (which is awful). The fight against the Stalkers is uncommon and nice, although they clearly aren’t designed for combat, since they don’t bleed when you shoot them.
